![]() Don't let that door hit you on the way out, buddy lmao 00000001 of society then I guess that's a risk they better hope works out for them. If they don't acknowledge this basic biological fact, and instead want to pander to. Go woke go broke is a very real thing, there are two genders and only two genders, you cannot change which one you are. You can take that however you'd like, but I felt it necessary to let the devs know. Originally posted by Moses:If they add a "they/them" selection, I will not be buying the game. There's few I can complain about, and I'm really looking forward to the early access game! ![]() Other than that, this demo was great- a nice handful of days to run around sandrock and do my thing. It's crazy how I run out of stamina before it's even 2pm- I made a drying rack before the demo ended. Searching through small junk piles and desert vegetables should only take like 3 stamina points. (Maybe even a they/them pronoun option? though I won't mind if not haha)įighting is wonky so I think having a lock-on button for enemies would be nice, it gets confusing when I'm fighting multiple enemies and i keep hitting different targets. When creating your character i think it would be cool to "choose" your gender/pronouns after you make your character, like how story of seasons did in their latest game. WHY IS CATORI NOT A ROMANCE OPTION?! She's so pretty :^( ![]() Why does fighting take up so much stamina? I think that should be balanced more- it's kind of ridiculous. My questions are- Are the clothes different by gender again? If so, why? :^/ It is not pointless by any stretch of the imagination, it got them feedback all packed up in a short amount of time and it reduced the odds of anyone bothering to data mine to see if the demo was half hazardly put together where it includes more then it lets on.Sandrock was a very nice demo, i ran into only like one bug (I got a baseball cap and it made me look like I was balding lol) It is not unheard of for demos to include entire games where tweaking one single data value turns the demo into the full fledged game, so this is yet another possible reason why it was some limited. Just enough of a taste to get given feed back while not so much of a taste as to making people grow bored of doing the exact same x hours of content over and over before release, it is a demo you play once or twice and you are done, pleased and waiting for the final product.Īnother reason why they may have made it a limited time demo would be maybe to keep their kick starter patrons happy since they are being given 1 month prior to EA to be allowed to put out beta access videos, part of the reward for being an early adaptor.Īnd one more reason would be due to the very first thing I said about how demos take resources away from developing the actual game, with that being said it is entirely possible that the demo was done quickly and lazily where changing a single setting in an ini file may give you full access to the beta and that single line in the ini could be the only difference between "Here is what you can access in the demo" and "here is what you can access in the beta", they could have limited the demo knowing that if someone digs around in the demo long enough they might just find the whole beta, which again would piss off the kick starter patrons. One reason for this method would be to get as much user input condensed into one small package so everyone tries it as the same time so you can get good feedback in a short period of time as a pose to having people wait weeks to bother trying it. ![]() Secondly there are a few reasons you might do a demo this way, it is not uncommon just they normally don't use the word beta and instead use terms like test weekend or what not. Let's start off by stating the following of let's be fair creating demos takes away from resources that could be put towards creating the game so the fact there was a demo at all was nice. Originally posted by minicats:What's the point of making a demo like this?
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